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Sea breeze titanic video game
Sea breeze titanic video game




sea breeze titanic video game

On 14 April 1942, Frank Carlson, a former British Secret Service agent, whose career ended in disgrace after he failed in a mission aboard the RMS Titanic, lives in a small apartment in London, England, surrounded by mementos of his past, while being threatened with eviction by his landlady. Three of the character narrations were already included with the game, while others could be downloaded from CyberFlix's official website. These characters can be found in different locations in the ship. In addition to the main story, the game also includes a "ship's tour" game mode which features characters in the game narrating certain aspects of the ship, its crew and passengers, and the sinking. As mentioned above, there are multiple endings for the game's completion, all but one of which result in death. The story does not occur in real time, with time progressing only if certain tasks and puzzles are completed, as indicated by the aforementioned pocket watch however, as soon as the player reaches the point in which the Titanic starts sinking, the game progresses in real time, and the player is thus given a time limit to complete the game. Time is another important aspect of the game. The Titanic herself cannot be saved from her fate under any circumstances. As a result, the game can have a total of eight distinct endings, only one of which presents success in the mission. Characters are programmed to remember the player's actions and react accordingly, and thus the choice of dialogue options deeply influences the story's progression as to which items the player obtains or the tasks the player is able to complete. Dialogue is also a significant aspect of the game. The puzzles in Titanic rely on collecting and using certain items to advance the story. The game's control scheme is composed of a keyboard, whose arrow keys control the player's movements, and a mouse, with which the player can interact with objects, characters, select dialogue and options from the HUD interface these are a lifesaver (which brings the player to the options menu), an inventory bag and a pocket watch that indicates the game's progression. Titanic: Adventure Out of Time is an adventure game played from a first-person perspective with a point-and-click interface in which players roam a fully rendered model of the RMS Titanic. Screenshot showing the game's HUD and the Grand Staircase of the Titanic It received generally positive reviews from gaming critics, who praised the game's story, atmosphere and recreation of the ship, but criticized the character animation and some of the puzzles. With sales above 1.5 million units, Titanic was a commercial success. As with Dust, Titanic's character animation was done by overlaying multiple still photos of actors to create mouth and facial movements. Extensive research was done by the development team to ensure historical accuracy and to precisely recreate the ship's interior and exterior 3D environments. The game was created with CyberFlix's proprietary engine DreamFactory, which was also used to create Dust: A Tale of the Wired West.

sea breeze titanic video game

There are multiple outcomes and endings to the game depending on the player's interactions with characters and use of items. The gameplay involves exploring the ship and solving puzzles. The player assumes the role of a former British spy who, during the London Blitz, is sent back in time to the Titanic and must complete a previously failed mission to prevent World War I, the Russian Revolution, and World War II. It takes place in a virtual representation of the RMS Titanic.

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Titanic: Adventure Out of Time is a 1996 point-and-click adventure game developed by CyberFlix and published in the United States and United Kingdom by GTE Entertainment and Europress respectively, for Microsoft Windows and Macintosh.






Sea breeze titanic video game